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The 2005 FIRST LEGO League Challenge

The 2005 mission mat and models

The 2005 mission mat and models


There are two aspects to the challenge in FIRST LEGO League: the robot game, and the research project. The robot game is a series of missions the students design a robot out of LEGO to complete in 2 - 1/2 minutes. The research project is a 5-minute presentation the students prepare based on the year's theme. A full description of the challenge can be found on the FLL website. The missions to be completed by the robot can be found on the FLL website or below:

Deploy the Submarine
40 points (If the Sub is upright)
35 points (If not upright)
The robot must get onto the Research Vessel and put the Submarine overboard from there. The Sub must be touching blue on the mat. The deployment is worth 40 points if the Sub is upright and 35 if it is not.

Conduct a Transect Mapping
30 points (Any number of flags up)
15 points (Each complete east/west row)
To show the location of the ancient shipwreck, the robot must flip transect flags up. Any number of Flags up at all (of any color) is worth 30 points, and each complete east/west row is worth an additional 15 points.

Protect the Pump Station
40 points
The robot must get the Protective Structure to straddle the Pump Station, with at least one of the Protective Structures foot pads completely past the Pump Station's south wall. This result is worth 40 points.

Service the Pipeline
40 points
The robot must install the new segment of pipe so that the team can test the line. When the segment is installed, the team must use hand force at the east end to raise the yellow flags. The yellow flags raised are worth 40 points.

Sample One Species From Among Others
35 points
The robot must tag the grey fish only. The grey Fish must be out of alignment with its location mark in some way and all green Fish must remain aligned with theirs. This result is worth 35 points.

Release the Dolphin
25 points
The robot must get the Dolphin back into the ocean. The Dolphin touching blue on the mat is worth 25 points.

Decide About an Artificial Reef
40 points
The robot must move the black structural debris either to shallow water, as an Artificial Reef, or to Base, as recyclable material. The Reef touching shallow water (the lighter blue shade on the mat) or at Base is worth 40 points.

Clean Up a Cargo Shipping Accident
30 points
Bonus:
5 Points (each Crate at base)
2 Points (each Crate on table)
The robot must get the Shipping Container and its spilled Crates of plastic bags to Base so they don't harm any wildlife. The Shipping Container at Base is worth 30 points. As Bonus Objects, all Crates are worth points anywhere on the table. Crates at Base are worth 5 points each, and other Crates on the table are worth 2 points each. When removing a Crate, the referee takes the one farthest west at that time.

Find and Recover Archaeological Artifacts
35/25 Points
The robot must get the Artifacts completely off the outline of the ancient shipwreck for 25 points, or back to Base for 35 points.

The missions, along with pictures of the mat and mission models, can also be viewed on the FLL website

Scores from More Mayhem's tournament rounds:

Mindstorms Madness
Round 1 Round 2 Round 3
147 309 255
Quarterfinals
270-W 309-W
Semifinals
-- Data Missing --
Finals
245-L 287-W 301-W

NH State Tournament
Round 1 Round 2 Round 3
270 290 330
Quarterfinals
330
Semifinals
350
Finals
327